![]() RELATED: PS Plus Collection on PS5 Adds Two More Gamesīlack Ops 2's Zombies storyline picked up where Moon left off, with players controlling the Victis crew instead of the original cast. ![]() With strong ending cutscenes for every map that focus on character development, it is easy to see why most Zombies fans see this game and its main quests as top tier. Perfecting the crafting system, each map had a very different tone and setting, and the fact that each of the easter eggs focused on one main character only helped matters. On the other hand, Call of Duty: Black Ops 3 is what many consider to be the ultimate Call of Duty Zombies game, citing a great season of DLC and the Zombies Chronicles expansion as major pieces of support for such an opinion. Similarly, the game's easter eggs were a mixed bag. While Origins and Mob of the Dead left their mark on Zombies’ history, TranZit remains an ugly duckling that would need a full remake to match up to its fellow maps. Depending on who is asked, Call of Duty: Black Ops 2 is one of the worst or best Zombies experiences, as it boasts some major highs and lows that the mode has not seen since. ( Note: No other quality beer is acceptable.While Call of Duty: Black Ops built off Call of Duty: World at War, Call of Duty: Black Ops 2 served as a true evolution of the mode - introducing the buildable system to Zombies. River sand to obtain the old rusty key item to continue the quest. Gerry will ask for the following items successively:īetter Save Soul DLC Get the old rusty key Īfter meeting Euric, he will ask you about the old rusty key and mentions about Gerry, you go to Gerry and talk to him about a bath, this being just a plan to get the key without mentioning it to Gerry. Gerry hopes the machine will help him remember who he is. Most villagers have items, but some are buried. Once you speak to Gerry and break the wall, he will send you on 17 fetch quests, each with its own cutscene. Visit the Talking Skull page for more details on that aspect of Stranger Sins. Gerry will tell you to meet him in the Talking Skull Cellar after speaking with the barman Gerry will not speak to you until you do. Once you have made the barman and placed it behind the bar, there will be a cutscene. Do this at any tier carpenter's workbench. When you first enter the Talking Skull, Gerry will politely ask you to make a Barman Doll. You can also teleport there with the teleportstone as soon as you wake. He will be in the talking skull the first time you enter. He will be in the morgue, although you don't need to speak to him. ![]() Gerry's task will tell you to speak to him once the tavern is finished. The next time you sleep, they will have finished the tavern. ![]() If you provided materials, they will finish the barn the next day and ask for 50. If you pay them 2, despite saying the tavern will be ready by dawn, it will when you next sleep. Nails for the barn, and pay 50 to build The Talking Skull. You have two options: Pay them 2 to finish the barn and build the tavern. Horadric will tell you that Cory and Tress can help you, but you can only speak to Corey about building the tavern. Speak to Dig and then return to Horadric and ask to purchase land in Dig's name this will cost 30. You must speak with Horadric in the tavern and ask to purchase land. He will tell you his plan to buy land to open a tavern as a front for digging out the cellar and using the machine. Return to the morgue and speak with Gerry. Krezvold interrupts to tell you that you can't dig in the Village unless you're a landowner. These look like grass with rocks around them and only spawn after this dialogue.Īfter digging up the one north of Dig, a cutscene will play where Gerry tells you about what you've found. Several interactable mounds spawn between The Village and the Lighthouse. Whenever you speak to him again he will have remembered where he and an old keeper buried some cognac. Wine isn't strong enough for Gerry, who asks you to find him cognac instead. It explains the Ancient Contract, the Ancient Curse, and what made the world today. The Stranger Sins DLC adds a backstory to Gerry and expands on other characters. Gerry tells you that the Astrologer had the best wine, but he doesn't sell it. You can make it yourself or purchase some from Horadric (must be ). Gerry still isn't drunk and decides to make it your problem. In a cutscene, Gerry will tell you about a zombie chained in the northern part of the church cellar. You can use theĪ mug of beer you earned as a reward for delivering the letter to Krezvold or purchase one from the tavern (must be ).Ģ0 enables dialogue with Gerry, telling the player how to get to the library and about the Astrologer.Īfter the fourth (19.5 days) and reaching 20 with Gerry, return to the morgue. Gerry asks for beer which requires you to find Horadric in the village at The Dead Horse tavern.
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